Mac VR developers will want Apple's external GPU dev kit. Until now the only way to run a high-end VR system on a Mac was by booting into Windows, but that didn't solve the fact that Apple had yet. The only VR headset on display and in demos at WWDC right now is the HTC Vive. This headset is powered by the SteamVR platform, which was announced as part of the VR for Mac support package and offers the most complete VR experience for users at the moment. Aug 12, 2015 If you want to use a Mac for VR, you'll probably have to get the Mac Pro for now. GeForce 970 is the minimum requirement for Oculus and it's very likely that HTC Vive will have similar or higher requirements (nothing announced on that, yet - but there may be an announcement with more details in.
By Roger Fingas
Wednesday, October 11, 2017, 01:19 pm PT (04:19 pm ET)
Presenting at an event in San Jose on Wednesday, Facebook's Oculus introduced the Go, a new headset capable of operating without a connected phone, Mac, or Windows PC.Wednesday, October 11, 2017, 01:19 pm PT (04:19 pm ET)
With the likes of the hugely popular HTC Vive and Oculus Rift now available to buy around the world, many Mac users are wondering if you can use VR on a Mac and if so, how. While it is technically possible to run VR on a Mac – take a look at this gamer’s 2014 iMac-based VR setup on YouTube – it’s long-winded for most users. But while it’s difficult to run VR on a Mac.
The device will sport a WQHD (2,560-by-1,440) display and built-in spatial audio, with an option for external headphones via a 3.5mm jack, executives said. Wearers will only be able to glance around spaces instead of walking around a room, the latter being a major feature of high-end PC headsets like the Oculus Rift and HTC Vive.
To ensure app support, the Go will be compatible with all titles for Samsung's Gear VR. The latter product is based on Oculus technology but sells for an even cheaper price since a Samsung smartphone is required for processing and display.
Oculus has shared few other details except to say that the first development kits will ship in November ahead of an 'early 2018' launch.
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In the meantime the company is permanently dropping the price of a Rift bundle with Touch controllers from $499 to $399. That also includes six free apps, such as Robo Recall and two artistic titles, Medium and Quill. A new version of the Rift's dash interface — Rift Core 2.0 — combines every app and menu into a central hub, and introduces Home, a personal VR environment.Vr Headset For Macbook
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A long-term project is 'Santa Cruz,' something Oculus is promising will bring 'the magic of a PC VR experience to an untethered form factor.' The technology was teased last year, and this year the company showed off new controllers enabling six degrees of freedom.Apple has largely steered away from VR in favor of augmented reality. macOS High Sierra does, however, lay the groundwork for VR on Macs.